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General Resonia provide miscellaneous utility buffs for the squad.
List[]
43 Resonia match the category selection:
Icon | Name | Rank | Availability | Effect |
---|---|---|---|---|
[General] Hero's Cape | Agents deal 25% more DMG but also take 15% more DMG. | |||
[General] Cat Comb | When hitting an enemy from behind, Agent DMG increases by 25%. | |||
[General] Bag of Salt | Attacks against enemies with less than 50% HP deal 15% more DMG. | |||
[General] Duel Invitation | When there are no more than 3 enemies on the battlefield, Agent DMG increases by 15%. | |||
[General] Moisturizing Mask | Limits each instance of DMG taken to 20% of the Agent's Max HP. | |||
[General] Mosquito Swatter | Defeating an enemy increases the Agent's DMG by 20% for 10s. | |||
[General] Best Man's Bowtie | When your squad is full, all members take 12% less DMG. Each missing member reduces this bonus by 4%. | |||
[General] Basketball Tactical Board | When your squad is full, all squad members take 12% less DMG and deal 12% more DMG. Each missing member reduces this effect by 4%. | |||
[General] Kettle | After being in combat for 30s, Agent DMG increases by 18%. This effect expires upon leaving combat. | |||
[General] Guide's Flag | Upon entering combat, the on-field Agent's DMG increases by 10%. This effect expires upon leaving combat. | |||
[General] Insecticide | Agents deal 30% more DMG to normal enemies. | |||
[General] Fruit Peeler | Agents deal 20% more DMG to elites. | |||
[General] Wooden Slingshot | Agents deal 5% more DMG. Additionally deal 10% more DMG to bosses. | |||
[General] Scarlet Goblet | Off-field Agents with 25% or lower HP slowly recover HP. | |||
[General] Dog Tags | When an Agent is the sole remaining member in the squad, they take 30% less DMG. | |||
[General] Cleavers | When your squad is full, all squad members deal 16% more DMG. Each missing member reduces this effect by 4%. | |||
[General] Miracle Starlight | Agent DMG increases by 15%. | |||
[General] Aromatic Candle | Defeating an enemy recovers 2% HP for the Agent. | |||
[General] Antique Pocket Watch | Increases Agent Max HP by 10%. | |||
[General] Multi-Functional Army Knife | For every 10% of HP missing, the Agent deals 3.5% more DMG. | |||
[General] Zoom Lens | Agents deal 20% more DMG to enemies with a higher percentage HP. | |||
[General] Disposable Gloves | Blocks the first instance of fatal DMG taken. (This effect can only be triggered once in each combat.) | |||
[General] Lucky Stars | Launching an EX Special Attack increases the Agent's DMG by 5% for 30s, stacking up to 5 times. The duration of each stack is calculated separately. | |||
[General] Energy Restorer MKI | When triggering Chain Attack, Agents recover 5 Energy. | |||
[General] Energy Restorer MKII | EX Special Attack DMG increases by 15% and Daze inflicted increases by 10%. | |||
[General] Water Gun | Landing a critical hit increases the Agent's CRIT DMG by 3% for 10s, stacking up to 10 times. Repeated triggers reset the duration. | |||
[General] Bubble Gun | Landing a critical hit increases Daze inflicted by the Agent by 15% for 3s. | |||
[General] Like & Subscribe Gun | Each non-critical hit increases the Agent's CRIT Rate by 6%. This effect is reset after the Agent triggers a critical hit. | |||
[General] Falling Starsea Armor | Hitting an enemy with an EX Special Attack generates a Shield equal to 10% of the Agent's Max HP. This effect can trigger once every 10s. | |||
[General] Ultra Sacred Sword of Radiance | Shielded Agents deal 30% more DMG to enemies within 6m. | |||
[General] BUG Shield | When attacked, if the Agent's HP is below 25%, a shield that is equal to 15% of Max HP is generated for 10s. (This effect can only be triggered once by each Agent per combat encounter.) | |||
[General] Tripartite Battle Spinner | Activating Chain Attack grants 10% Decibels. | |||
[General] Three Glass Marbles | Increases the duration that enemies are stunned for by 15%. | |||
[General] Tri-End Toy Stethoscope | Increases Daze inflicted by EX Special Attack by 15%. | |||
[General] Bomb Difuser | Vital View triggered by Evasive Assist lasts 5s longer. Defensive Assist inflicts 30% more Daze. | |||
[General] Demolition Hammer | Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 25% for 10s. | |||
[General] Hammer Drill | Triggering Perfect Assist increases all squad members' CRIT DMG by 20% for 10s. | |||
[General] Untitled Book | Dodge Counter DMG increases by 30% and Daze inflicted increases by 15%. | |||
[General] Secret File | When attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 4s. | |||
[General] General File | Perfect Dodge is easier to trigger, and Dodge Counter DMG is increased by 15%. | |||
[General] Sword Catalog | Agents deal 25% more DMG but also take 15% more DMG. | |||
[General] Insect Catalog | Attacks against enemies with less than 50% HP deal 15% more DMG. | |||
[General] Plant Catalog | Off-field Agents with 25% or lower HP slowly recover HP. |
Other Languages[]
Language | Official Name |
---|---|
English | [General] |
Chinese (Simplified) | [通用] |
Chinese (Traditional) | [通用] |
Japanese | [汎用] |
Korean | [공용] [Gong'yong] |
Spanish | General |
French | [Général] |
Russian | [Общее] [Obshcheye] |
Thai | [ทั่วไป] |
Vietnamese | [Thông Dụng] |
German | [Generell] |
Indonesian | General |
Portuguese | [Geral] |
Change History[]
Released in Version 0.13