Asaba Harumasa (
,
Electric,
) is a playable Agent in Zenless Zone Zero, and a member of
Hollow Special Operations Section 6 .
Combat Info
Stats & Promotions
Promotion Level | Level | Base HP | Base ATK | Base DEF | Promotion Costs |
---|---|---|---|---|---|
0 | 1/10 | 595 | 132 | 48 | (0 → 1) 24,000 |
10/10 | 1,322 | 204 | 106 | ||
1 | 10/20 | 1,731 | 251 | 139 | (1 → 2) 56,000 |
20/20 | 2,539 | 331 | 205 | ||
2 | 20/30 | 2,947 | 378 | 238 | (2 → 3) 120,000 |
30/30 | 3,755 | 458 | 304 | ||
3 | 30/40 | 4,164 | 505 | 337 | (3 → 4) 200,000 |
40/40 | 4,972 | 586 | 402 | ||
4 | 40/50 | 5,381 | 633 | 436 | (4 → 5) 400,000 |
50/50 | 6,189 | 713 | 502 | ||
5 | 50/60 | 6,597 | 760 | 535 | — |
60/60 | 7,405 | 840 | 600 |
800,000
Skills
Basic Attack
Name | Primary Type | Secondary Type |
---|---|---|
Basic Attack: Cloud Piercer | Basic Attack | |
Press Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG. When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers. After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers. | to activate:||
Basic Attack: Cloud Piercer - Drift | Basic Attack | |
During Basic Attack: Cloud Piercer, drag the joystick and press Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG. | to activate:||
Basic Attack: Falling Feather | Basic Attack | |
After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG. Hold to aim at a target and release to activate: After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG. | to activate:||
Basic Attack: Ha-Oto no Ya | Basic Attack | |
When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s. There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG. Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked. |
Dodge
Name | Primary Type | Secondary Type |
---|---|---|
Dodge: Quick Flash | Dodge | |
Press A quick dash dodge. Character is invulnerable while using this skill. | to activate:||
Dash Attack: Hiten no Tsuru | Dodge | Dash Attack |
Press Launch multiple piercing attacks ahead, dealing Physical DMG. | during a dodge to activate:||
Dodge Counter: Hidden Edge | Dodge | Dodge Counter |
Press Pierces enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | during a Perfect Dodge to activate:||
Dash Attack: Hiten no Tsuru - Slash | Dodge | Dash Attack |
While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash.\n\nWhile in the Awakened state, press Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. | during a dodge to activate:
Assist
Name | Primary Type | Secondary Type |
---|---|---|
Quick Assist: Braced Bow | Assist | Quick Assist |
When the on-field character is launched, press Unleash a piercing attack at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill. | to activate:||
Defensive Assist: Yugamae | Assist | Defensive Assist |
When the on-field character is about to be attacked, press Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | to activate:||
Assist Follow-Up: Yugamae - Slash | Assist | Assist Follow-Up |
Press Unleash a series of slashes at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill. | after a Defensive Assist to activate:
Special Attack
Name | Primary Type | Secondary Type |
---|---|---|
Special Attack: Nowhere to Hide | Special Attack | Special Attack |
Press Launch an arrow forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | to activate:||
EX Special Attack: Nowhere to Run | Special Attack | EX Special Attack |
With enough Energy, press Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG. When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill. | to activate:
Chain Attack
Name | Primary Type | Secondary Type |
---|---|---|
Chain Attack: Kai - Hanare | Chain Attack | Chain Attack |
When a Chain Attack is triggered, select the character to activate: Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG. When the arrow hits the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill. | ||
Ultimate: Zanshin | Chain Attack | Ultimate |
When Decibel Rating is at Maximum, press Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. | to activate:
Core
Name | Primary Type | Secondary Type |
---|---|---|
Core Passive: Day Break | Core Skill | Core Passive |
The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by X%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by Y%
| ||
Additional Ability: Overclock | Core Skill | Additional Ability |
When another character in your squad is a Stun or Anomaly character: When Harumasa's attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa's Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target. |
Skill Enhancement
Total Cost: (1 → 12 for one skill)
500,000
Core Skill Enhancement
Core Skill Enhancement | |||
---|---|---|---|
Requires: Agent Level 15 |
|
5,000 | |
Requires: Agent Level 25 |
|
12,000 | |
Requires: Agent Level 35 |
|
28,000 | |
Requires: Agent Level 45 |
|
60,000 | |
Requires: Agent Level 55 |
|
100,000 | |
Requires: Agent Level 60 |
|
200,000 | |
Totals | |||
MAX | Requires: Agent Level 60 |
|
405,000 |
Mindscape Cinema
Each Mindscape awakening requires
Agent Focus: Harumasa ×1.


01
"High Spirit"
The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks.
When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target.
When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target.
02
Languish
When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks.
While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%.
Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends.
While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%.
Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends.
03
White Lies
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
Occasionally Motivated
Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru - Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill.
Upon activating an Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies.
Upon activating an Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies.
05
No One Knows
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
Tacit Understanding
After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target's Electric RES for 12s.
Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG.
Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG.
Availability
- Harumasa was available for a limited time from the Special Visitor Event.
Featured
Asaba Harumasa has been promoted or featured with a drop-rate boost in 1 Signal Search:
Signal Search | Featured | Date Start | Date End | Version |
---|---|---|---|---|
Per Aspera Dec 18, 2024 — Jan 21, 2025 Version 1.4 |
Seth |
December 18, 2024 | January 21, 2025 | 1.4 |
Other Languages
Language | Official Name |
---|---|
English | Asaba Harumasa |
Chinese (Simplified) | 浅羽悠真 Qiǎnyǔ Yōuzhēn |
Chinese (Traditional) | 淺羽悠真 Qiǎnyǔ Yōuzhēn |
Japanese | 浅羽悠真 Asaba Harumasa |
Korean | 아사바 하루마사 Asaba Harumasa |
Spanish | Asaba Harumasa |
French | Asaba Harumasa |
Russian | Асаба Харумаса Asaba Kharumasa |
Thai | Asaba Harumasa |
Vietnamese | Asaba Harumasa |
German | Asaba Harumasa |
Indonesian | Asaba Harumasa |
Portuguese | Asaba Harumasa |
Change History
Introduced in Version 1.0 • Released in Version 1.4
- Asaba Harumasa was released as a playable Agent.
- Optimizes the model precision for Asaba Harumasa when the "High-Precision Character Animation" option is enabled.
1st November 2024
- Asaba Harumasa was announced as an upcoming playable Agent.
- Asaba Harumasa was introduced.