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Combat in Zenless Zone Zero is a Game System where the player performs battle with enemies.
Agents[]
Main article: Agents
- Combat Skills
- Mindscape Cinema
- Decibels — A resource used to active Ultimates
- Energy — A resource used to active EX Special Attacks
Fighting Style[]
Main article: Fighting Style
- Specialties
- Attack Types
- Slash
- Strike
- Pierce
Attributes[]
Main article: Attribute
The elemental attribute(s) an agent may possess.
Stats[]
Main article: Stats
General[]
HP: The max hitpoints of the agent. Agents can withstand this amount of DMG before they get defeated.
ATK: Scales with agent skill DMG multipliers to determine their base DMG dealt.
DEF: Decreases the amount of DMG taken.
CRIT Rate: Determines the probability of causing critical hits. Starts at 5% by default.
CRIT DMG: Determines the ratio of bonus damage on critical hits. Starts at 50% by default.
Energy Regen: Determines the rate at which agents recover Energy.
Energy Generation Rate: Determines the amount of energy generated, or recovered.
Energy Limit: The maximum amount of energy an Agent can have.
Specialized[]
Impact: Scales with agent skill Daze multipliers to determine their base Daze dealt.
Anomaly Proficiency: Increases the DMG dealt by Attribute Anomalies.
Anomaly Mastery: Increases the buildup speed of Attribute Anomalies.
PEN Ratio: Allows agents to ignore a percentage of the enemy's DEF when attacking.
PEN: Allows agents to ignore a fixed amount of the enemy's DEF when attacking.
Mechanics[]
- Attribute Anomaly
- Daze
- Decibel Rating
- Aftershock
Other Languages[]
Language | Official Name |
---|---|
English | Combat |
Chinese (Simplified) | 作战 |
Chinese (Traditional) | 作戰 |
Japanese | 作戦 |
Korean | 작전 Jakjeon |
Spanish | Modos de juego |
French | Combat |
Russian | Бой Boy |
Thai | ต่อสู้ |
Vietnamese | Chiến Đấu |
German | Kampf |
Indonesian | Pertempuran |
Portuguese | Combate |
Change History[]
Released in Version 0.13
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