Combat Commissions are Commissions focused on combat and require the player to deploy Agents into battle. Apart from standard combat commissions, Challenge, Assault and Rally Commissions fall under this category too.
The vast majority of Combat Commissions are logged in the HDD for replayability and will have an allocated Chapter to notate when they are supposed to take place, in the wider scope of the story. The commissions that are not logged in the HDD, whether due to city-based dialogue, or other objectives, will still typically have an attached HDD scenario.
Types[]
Challenge[]
Challenge Commissions are Combat Commissions that feature some form of dialogue, or objective other than simply defeating enemies. They will also typically be of higher difficulty and recommended level than standard Combat Commissions.
Assault[]
Assault Commissions are Combat Commissions that will pit the player against several waves of Elite or Boss-tier Enemies. Upon starting one of these commissions, the player will typically be offered a set of Resonium to help them and may have Ether Dewdrops to revive an Agent that falls during combat.
Rally[]
Rally Commissions are Combat Commissions that require the player to fight through multiple waves of enemies across smaller zones within a Hollow. Once a set of enemies has been defeated, the player will move on to the next zone, sometimes picking up various Resonium or healing items along the way. Rally Commissions are typically given by Orchidea.
Other Languages[]
Language | Official Name |
---|---|
English | Combat Commission |
Chinese (Simplified) | 战斗委托 |
Chinese (Traditional) | 戰鬥委託 |
Japanese | 戦闘依頼 |
Korean | 전투 의뢰 Jeontu Uiroe |
Spanish | Encargos de combate |
French | Commissions de combat |
Russian | Боевые заказы Boyevyye zakazy |
Thai | คำขอต่อสู้ |
Vietnamese | Ủy Thác Chiến Đấu |
German | Kampfauftrag |
Indonesian | Kontrak Pertarungan |
Portuguese | Comissão de Combate |
Change History[]
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