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Combat Skills is the term used to refer to the combat abilities of the Agent. With the exception of Additional Ability, these skills can be upgraded using Tactical Chips, Higher Dimensional Data gathered from Expert Challenge, and materials gathered from Notorious Hunt.

Overview[]

Combat Skills are the moves an Agent can perform to do a variety of things, from parrying Enemy attacks to dealing massive damage to enemies. Currently, there are six categories under which an ability can be under.

Basic Attack[]

Basic Attack Skills are the moves an Agent performs if the player presses Basic Attack. These moves are typically of the Physical damage type, although some agents may have multiple Basic Attack skills, with some being of their respective Attribute DMG type.

Dodge[]

Dodge Skills are the moves an Agent performs if the player presses Dodge. If the player managed to press Dodge in the timeframe allotted after an enemy shows a golden shine, it will be considered as a Perfect Dodge.

There are currently three main types of this category: Dodge, which does not damage the enemy, Dash Attack, once the player presses Basic Attack after a dodge, and Dodge Counter, which activates once the player presses Basic Attack after a Perfect Dodge.

Assist[]

Assist Skills are the moves an Agent performs if the player presses Assist Attack  to switch in with a different Agent. If successful, an Assist Point is reduced from the bar. This is similar to Dodge, in which you can use Assist to evade enemy attacks. Once all Assist Points have been used, the player cannot perform an Assist Skill.

There are currently four main types of this category: Quick Assist in which an Agent switches with the on-field Agent because of being launched back, Evasive Assist which allows the player to enter Vital View, Defensive Assist which parries the enemy's attacks, and Assist Follow-Up which activates after a player presses Basic Attack after an Evasive or Defensive Assist.

Special Attack[]

Special Attack Skills are the moves an Agent performs if the player presses Special Attack to activate. Agents will deal their respective Attribute DMG once executed. Anti-Interrupt level is increased while using the skill, and some Agents have more DMG resistance once activated.

Once the player gathers enough energy, a different move knows as an EX Special Attack can be performed by pressing EX Special Attack.

Chain Attack[]

Chain Attack Skills are the moves an Agent performs if the player presses Ultimate to switch with the preferred Agent. This Quick-Time Event is activated once the enemy's Daze Bar reaches its maximum level. This attack will deal massive amounts of the character's respective Attribute DMG. Character is invulnerable while using this skill.

Once the Decibel Rating reaches Maximum, the player can perform an Ultimate by pressing Ultimate Colored.

Core Skills[]

Core Skills are not moves but are buffs an Agent can get. Core Passives are buffs that can boost a certain stat and the base ATK of the Agent, while Additional Abilities are buffs that can be activated when another Agent in the team fulfills certain criteria, such as sharing the same Attribute or Faction.

Navigation[]

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