Core Skill is refers to buffs provided to Agents.
Core Passive[]
Core Passives are upgradeable buffs, and that also boosts a certain stat of an Agent. In all cases, the base stat for Attack raises by 25. To upgrade this skill, the player must gain materials from Notorious Hunts and Expert Challenge. The stat can only be upgraded six times.
There are 31 Skills that match the category selection:
Skill | Description | Agent |
---|---|---|
Core Passive: "Graceful Andante"Core Passive: "Graceful Andante" Astra Yao | During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and when Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to X% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. | Astra Yao |
Core Passive: AccelerantCore Passive: Accelerant Lighter | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by X%, up to a maximum increase of X%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. | Lighter |
Core Passive: Barrier of ResilienceCore Passive: Barrier of Resilience Caesar King | When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs the entire team with a Radiant Aegis shield equal to X% of her base Impact + Y. The shield lasts for 90s and is equipped by the on-field character, with its value shared among the entire team. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased, and their ATK is increased by Z. After Radiant Aegis expires, the buff remains for an additional 5s. | Caesar King |
Core Passive: Blade BannerCore Passive: Blade Banner Soukaku | When Soukaku launches Fly the Flag, her ATK is increased by X%, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. | Soukaku |
Core Passive: Brothers in Arms!Core Passive: Brothers in Arms! Anton Ivanov | When Anton uses his Piledriver Attack, the skill's DMG is increased by X% and when he uses his Drill Attack, the skill's damage is increased by Y%. | Anton Ivanov |
Core Passive: Crimson Mane GuardCore Passive: Crimson Mane Guard Luciana de Montefio | When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to X% of the original effect, and their attack frequency is increased. | Luciana de Montefio |
Core Passive: Day BreakCore Passive: Day Break Asaba Harumasa | The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by X%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by Y% | Asaba Harumasa |
Core Passive: Demolition HammerCore Passive: Demolition Hammer Koleda Belobog | When Koleda uses her Ex Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by X%. | Koleda Belobog |
Core Passive: EntangleCore Passive: Entangle Evelyn Chevalier | Upon entering Binding Seal, Evelyn's CRIT Rate increases by X%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. | Evelyn Chevalier |
Core Passive: Eternal SeasonsCore Passive: Eternal Seasons Qingyi | When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by X%. For each rush attack during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation. When applying Subjugation to normal or elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. | Qingyi |
Core Passive: Fluctuating VoltageCore Passive: Fluctuating Voltage Anby Demara | Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra X% Daze. | Anby Demara |
Core Passive: GuardianCore Passive: Guardian Ben Bigger | Ben's ATK increases with his DEF. He gains 40% of his DEF as ATK. When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of X% of his DEF +X, lasting for 30s. | Ben Bigger |
Core Passive: HeatwaveCore Passive: Heatwave Soldier 11 | When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by X%. | Soldier 11 |
Core Passive: Hunter's InstinctCore Passive: Hunter's Instinct Pulchra Fellini | When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by X% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. | Pulchra Fellini |
Core Passive: HyperfocusCore Passive: Hyperfocus Corin Wickes | After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by X%. | Corin Wickes |
Core Passive: InsightCore Passive: Insight Jane Doe | When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of X% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by Y%. | Jane Doe |
Core Passive: Lunar EclipseCore Passive: Lunar Eclipse Tsukishiro Yanagi | After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by X% when any squad member applies the Disorder effect to an enemy, lasting 15s. When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by Y% for 15s. | Tsukishiro Yanagi |
Core Passive: Mechanical CaseCore Passive: Mechanical Case Nicole Demara | After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhance her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by X% for 3.5s. | Nicole Demara |
Core Passive: Metallic PawsCore Passive: Metallic Paws Von Lycaon | When Lycaon charges his Basic Attack to completion, the attack deals X% increased Daze. When EX Special Attack or Assist Follow-Up hits an enemy, the target's Ice DMG RES decreases by 25% for 30s. | Von Lycaon |
Core Passive: Mini Destruction PartnerCore Passive: Mini Destruction Partner Alexandrina Sebastiane | When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 7.5%–12%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. | Alexandrina Sebastiane |
Core Passive: Nitro-Fuel CocktailCore Passive: Nitro-Fuel Cocktail Burnice White | When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy spent. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. On entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack, Chain Attack, or Ultimate, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to X% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. Every 10 Anomaly Proficiency increases Afterburn DMG by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG. | Burnice White |
Core Passive: Power ChargeCore Passive: Power Charge Piper Wheel | When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains one stack of power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by X%. | Piper Wheel |
Core Passive: Pre-Driven NeedleCore Passive: Pre-Driven Needle Grace Howard | When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by X%. | Grace Howard |
Core Passive: ProtectorCore Passive: Protector Seth Lowell | When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to X% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to X% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by Y. | Seth Lowell |
Core Passive: Searing ColdCore Passive: Searing Cold Hoshimi Miyabi | When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder. When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to X% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All squad members accumulate Y% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn. | Hoshimi Miyabi |
Core Passive: Sharp-ToothedCore Passive: Sharp-Toothed Ellen Joe | When Ellen launches a charged scissor strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by X%. | Ellen Joe |
Core Passive: Soul-Searching GazeCore Passive: Soul-Searching Gaze Trigger | When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by X% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. | Trigger |
Core Passive: Special Ops AmmunitionCore Passive: Special Ops Ammunition Zhu Yuan | When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by X%. When attacking Stunned enemies, this DMG buff is increased by an additional X%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. | Zhu Yuan |
Core Passive: Steady ShotCore Passive: Steady Shot Billy Kid | Billy's DMG increases by X% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. | Billy Kid |
Core Passive: Stealthy PawsCore Passive: Stealthy Paws Nekomiya Mana | When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by X% for 6s | Nekomiya Mana |
Core Passive: Voltage GapCore Passive: Voltage Gap Soldier 0 - Anby | Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by X%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 30% of Soldier 0 - Anby's CRIT DMG. | Soldier 0 - Anby |
Additional Ability[]
Additional Ability is a buff granted to Agents when another Agent in team fulfills certain criteria, such as sharing the same Faction or Attribute. Combat Bangboo also have an Additional Ability, which can be upgraded through core upgrades.
There are 59 Skills that match the category selection:
Skill | Description | Agent |
---|---|---|
Additional Ability: "Moonlit Frenzy"Additional Ability: "Moonlit Frenzy" Astra Yao | When another character in your squad is an Attack or Anomaly character: When Energy is consumed to trigger a Precise Assist or Basic Attack: Finale, Astra Yao will additionally follow up with 1 Tremolo and 3 Tone Clusters. | Astra Yao |
Additional Ability: Ambush PointAdditional Ability: Ambush Point Evelyn Chevalier | When another character in your squad is a Stun or Support character: Evelyn's Chain Attack and Ultimate DMG increases by 30%. When Evelyn's CRIT Rate is at or over 80%, the DMG multiplier for her Chain Attack and Ultimate increases to 125% of the original value. | Evelyn Chevalier |
Additional Ability: Banquet of PerfectionAdditional Ability: Banquet of Perfection Alexandrina Sebastiane | When another character in your squad shares the same Attribute or Faction: Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%. | Alexandrina Sebastiane |
Additional Ability: Bask in FrostAdditional Ability: Bask in Frost Hoshimi Miyabi | When another character in your squad is a Support character or shares the same Faction: Basic Attack: Shimotsuki DMG increases by 60%. When any squad member triggers Disorder, Hoshimi Miyabi obtains 2 points of Fallen Frost and Basic Attack: Shimotsuki during the next Shimotsuki Stance will ignore 30% of the target's Ice RES. | Hoshimi Miyabi |
Additional Ability: Batter Up!Additional Ability: Batter Up! Luciana de Montefio | When another character in your squad shares the same Attribute or Faction: The guard boars inherit Lucy's CRIT Rate and CRIT DMG. | Luciana de Montefio |
Additional Ability: Battle SpiritAdditional Ability: Battle Spirit Caesar King | When there is another character in your squad who can activate Defensive Assist or is from the same Faction: When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all teammates by 25% for 30s. | Caesar King |
Additional Ability: Belobog ManagementAdditional Ability: Belobog Management Koleda Belobog | When another character in your squad shares the same Attribute or Faction: When the explosion from Koleda's EX Special Attack hits an enemy, it applies a debuff to the target. While the target is Stunned, all squad members' Chain Attacks deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends. | Koleda Belobog |
Additional Ability: Business PartnerAdditional Ability: Business Partner Pulchra Fellini | When another character in your squad is an Attack character or shares the same Faction: When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%. | Pulchra Fellini |
Additional Ability: CatwalkAdditional Ability: Catwalk Nekomiya Mana | When another character in your squad shares the same Attribute or Faction: After any character inflicts Assault, increases the DMG of Nekomata's next EX Special Attack by 35%, stacking up to 2 times. | Nekomiya Mana |
Additional Ability: Cleanup AssistanceAdditional Ability: Cleanup Assistance Corin Wickes | When another character in your squad shares the same Attribute or Faction: Corin deals 35% more DMG to Stunned enemies. | Corin Wickes |
Additional Ability: Contractual AgreementAdditional Ability: Contractual Agreement Ben Bigger | When another character in your squad shares the same Attribute or Faction: While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%. | Ben Bigger |
Additional Ability: Elegant PredatorAdditional Ability: Elegant Predator Von Lycaon | When another character in your squad shares the same Attribute or Faction: When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%. | Von Lycaon |
Additional Ability: Fields of FireAdditional Ability: Fields of Fire Soldier 11 | When another character in your squad shares the same Attribute or Faction:[Note 1] Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%. | Soldier 11 |
Additional Ability: Fighting SpiritAdditional Ability: Fighting Spirit Lighter | When another character in your squad is an Attack character or shares the same Faction: While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%. When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%. | Lighter |
Additional Ability: Fire KindlingAdditional Ability: Fire Kindling Burnice White | When another character in your squad is an Anomaly character or shares the same Faction: When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Fire Anomaly Buildup increases by 65%. When any team member applies the Burn effect to the enemy, the duration of that effect is extended by 3s. | Burnice White |
Additional Ability: GessouAdditional Ability: Gessou Tsukishiro Yanagi | When another character in your squad is an Anomaly character or shares the same attribute: After switching stances, when Yanagi hits an enemy with Basic Attack: Tsukuyomi Kagura, Electric Anomaly Buildup increases by 45% for 8s. | Tsukishiro Yanagi |
Additional Ability: Group Set MealAdditional Ability: Group Set Meal Soukaku | When another character in your squad shares the same Attribute or Faction: When Soukaku consumes Vortex to activate Fly the Flag, the Ice DMG of the squad is increased by 20% for 22s. | Soukaku |
Additional Ability: Hare of Many BurrowsAdditional Ability: Hare of Many Burrows Nicole Demara | When another character in your squad shares the same Attribute or Faction: When Nicole's Core Passive: Mechanical Case applies a debuff to an enemy, all squad members deal 25% more Ether DMG to the target for 3.5s. | Nicole Demara |
Additional Ability: High SpiritAdditional Ability: High Spirit Seth Lowell | When another character in your squad shares the same Attribute or Faction: When Seth's Chain Attack: Final Judgement or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s. | Seth Lowell |
Additional Ability: OverclockAdditional Ability: Overclock Asaba Harumasa | When another character in your squad is a Stun or Anomaly character: When Harumasa's attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa's Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target. | Asaba Harumasa |
Additional Ability: Parallel ConnectionAdditional Ability: Parallel Connection Anby Demara | When another character in your squad shares the same Attribute or Faction: When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s. | Anby Demara |
Additional Ability: Rising StormAdditional Ability: Rising Storm Ellen Joe | When any other character in your squad shares the same Attribute or Faction: When Ellen deals Ice DMG, subsequent Ice DMG increases by 3% for 10s. This effect can stack up to 10 times, and repeated triggers reset the duration. | Ellen Joe |
Additional Ability: Silver Lantern's GazeAdditional Ability: Silver Lantern's Gaze Trigger | When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%. | Trigger |
Additional Ability: Sore SpotAdditional Ability: Sore Spot Jane Doe | When another character in your squad is an Anomaly character or shares the same Faction: Jane's Physical Anomaly Buildup Rate is increased by 20%. When the enemy is already suffering from an Attribute Anomaly, Jane's Physical Anomaly Buildup towards the target is increased by an additional 15%. | Jane Doe |
Additional Ability: Synced AccelerationAdditional Ability: Synced Acceleration Piper Wheel | When another character in your squad shares the same Attribute or Faction: When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18% | Piper Wheel |
Additional Ability: Tactical CoordinationAdditional Ability: Tactical Coordination Zhu Yuan | When another character in your squad is a Support character or shares the same Faction: Zhu Yuan's CRIT Rate is increased by 30% 10s after using an EX Special Attack, Chain Attack, or Ultimate. | Zhu Yuan |
Additional Ability: Team StarlightAdditional Ability: Team Starlight Billy Kid | When another character in your squad shares the same Attribute or Faction: After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an ultimate is activated | Billy Kid |
Additional Ability: TeamworkAdditional Ability: Teamwork Anton Ivanov | When another character in your squad shares the same Attribute or Faction: While Anton is in Burst Mode, for every 4 critical hits, the next attack hitting Shocked enemies triggers an additional bout of Shock DMG at 45% of the original DMG. This effect can trigger once every 0.5s. | Anton Ivanov |
Additional Ability: Tech Support Dept.Additional Ability: Tech Support Dept. Grace Howard | When another character in your squad shares the same Attribute or Faction: Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target increases Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per use. Resets when the Shock effect ends. | Grace Howard |
Additional Ability: Three Verses of Farewell at Yang PassAdditional Ability: Three Verses of Farewell at Yang Pass Qingyi | When another character in your squad is an Attack character or shares the same Faction: Basic Attacks deal 20% increased Daze. If Qingyi's Impact is greater than 120, each point over increases her ATK by 6, up to a maximum of 600. | Qingyi |
Additional Ability: Voltage SurgeAdditional Ability: Voltage Surge Soldier 0 - Anby | When another character in your squad is a Stun or Support character: Soldier 0 - Anby's CRIT Rate increases by 10%. When Soldier 0 - Anby is the active character, all squad members' Aftershock DMG to enemies with a Silver Star mark increases by 25%. | Soldier 0 - Anby |
Balanced PressureBalanced Pressure Booressure | When there is at least one Support character in your squad: When Ether bubbles come into contact with characters, they additionally generate X% of the original effect's Energy for off-field characters. | Booressure |
Bangboo Assault SquadBangboo Assault Squad Agent Gulliver | Additional Ability When there are 2 or more Hollow Special Operations Section 6 characters in your squad: When Active Skill or Bangboo Chain Attack hit Shocked enemies, the DMG increases by X%. When attacking enemies under other non-Electric Anomalies, attacks accumulate Y% more Anomaly Buildup. | Agent Gulliver |
Building HeatBuilding Heat Cryboo | When there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup. | Cryboo |
Cardboard ArmorCardboard Armor Paperboo | Additional Ability When there is at least 1 Defense character in your squad: Bangboo Chain Attack generates Shield for all squad members. The more enemies hit, the more Shield generated, up to a max of X% of Paperboo's Max HP. | Paperboo |
Cold SurgeCold Surge Sharkboo | Additional Ability When there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup. | Sharkboo |
Crossfire MissilesCrossfire Missiles Boollseye | When there is at least 1 Pierce-type character in your squad: Bangboo Chain Attack DMG increases by X%. | Boollseye |
Drifting TechniqueDrifting Technique Red Moccus | Additional Ability When there are at least 2 Sons of Calydon characters in your squad: Active Skill DMG increases by X%. After an Active Skill deals DMG to an enemy, when that enemy is defeated, the skill's cooldown is reduced by Ys. | Red Moccus |
Drill Team MobilizationDrill Team Mobilization Safety | Additional Ability When there are 2 or more Belobog Heavy Industries characters in your squad: Bangboo Chain Attack DMG increases by X%. If the target is Burning or Shocked, this buff increases by an additional Y%. | Safety |
Dry Ice FieldDry Ice Field Penguinboo | Additional Ability When there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup. | Penguinboo |
ElectromancerElectromancer Plugboo | Additional Ability When there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup. | Plugboo |
Ether Activity IncreaseEther Activity Increase Devilboo | Additional Ability When there are at least 2 Ether Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup. After activating Bangboo Chain Attack, the coordination state lasts for Y more seconds and can activate Z more times. | Devilboo |
Ether Detection SpecialistEther Detection Specialist Exploreboo | Additional Ability Triggered when there is at least 1 Support character in your squad: Active Skill's character buff effect is increased: Buff 1: HP Recovery increases by X% Buff 2: Shield Generation increases by Y%. Buff 3: Energy Regen increases by Z/s. | Exploreboo |
Inductive CurrentInductive Current Electroboo | When there are at least 2 Electric Attribute charactersin your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup. | Electroboo |
Knight's CavalryKnight's Cavalry Knightboo | Additional Ability When there is at least one Support character in your squad: When characters come into contact with Knight's Stars, their ATK increases by X for 10s. | Knightboo |
Luck is a Component of PowerLuck is a Component of Power Luckyboo | Additional Ability When there are 2 or more Physical Attribute characters in your squad: Active Skill inflicts X% more Anomaly Buildup. Active Skill's continuous strikes duration is increased by Ys. | Luckyboo |
Luck is SkillLuck is Skill Bangvolver | Additional Ability When there are 2 or more Physical Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup. | Bangvolver |
Magnetic AttractionMagnetic Attraction Magnetiboo | When there is at least 1 Anomaly character in your squad: Active Skill attack range is increased, and DMG is increased by X%. | Magnetiboo |
Opening JabOpening Jab Brawlerboo | Additional Ability When another character in your squad is an Attack or Anomaly character: Brawlerboo enters the Airborne state ahead of time when the battle starts. The first dive attack's DMG is increased by X%. | Brawlerboo |
Overpower All OddsOverpower All Odds Sumoboo | Additional Ability When there is at least 1 Stun character in your squad: Active Skill inflicts X% more Daze to enemies whose Daze is above 50%. | Sumoboo |
Personal ButlerPersonal Butler Butler | Additional Ability When there are 2 or more Victoria Housekeeping Co. characters in your squad: Active Skill generates an additional X% Energy. | Butler |
Provisional Security CanineProvisional Security Canine Officer Cui | Additional Ability When there are 2 or more Criminal Investigation Special Response Team characters in your squad: After using an Active Skill, there is a 50% chance to follow-up with 1 extra hit of the biting attack, up to a maximum of 3 consecutive triggers. Bangboo Chain Attack DMG increases by X%. | Officer Cui |
Radiation EffectRadiation Effect Resonaboo | Additional Ability When there are at least 2 Ether Attribute characters in your squad: Bangboo Chain Attack inflicts 100% more Anomaly Buildup. | Resonaboo |
RefuelingRefueling Rocketboo | Additional Ability When there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup. | Rocketboo |
Replenishing Sugar LevelsReplenishing Sugar Levels Avocaboo | When there is at least 1 Support character in your squad: Active Skill recovers X% more HP. Active Skill has 3 more charges. | Avocaboo |
Street CodeStreet Code Amillion | Additional Ability When there are 2 or more Cunning Hares characters in your squad: Bangboo Chain Attack DMG increases with fewer enemies in combat, up to a max of X%. | Amillion |
Superstar MomentSuperstar Moment Snap | Additional Ability Triggered when there are 2 or more Stars of Lyra characters in the squad: When Snap applies the Superstar status to an Agent, immediately restore the Agent's Health equal to X% of its Max HP. | Snap |
Swiftly HonedSwiftly Honed Bagboo | When there is at least 1 Attack character in your squad: Bangboo Chain Attack DMG increases by X% | Bagboo |
Unusually Short FuseUnusually Short Fuse Baddieboo | Additional Ability When there is at least 1 Anomaly character in your squad: Bangboo Chain Attack DMG increases by X%. When the target is an Organic enemy, this effect increases by an additional Y%. | Baddieboo |
Cite error: <ref>
tags exist for a group named "Note", but no corresponding <references group="Note"/>
tag was found