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Attribute Anomaly DMG is dealt when triggering Burn, Shock, Corruption, Shatter, Assault, or Disorder.
Multiplier Details[]
Base DMG[]
The stat that determines Base DMG is always ATK unless otherwise stated.
DMG Bonus Multiplier[]
DMG Bonus may be specific to an Attribute, a type of skill, a type of attack type (e.g. Slash, Strike, Pierce), or other conditions. Different sources of DMG Bonus are calculated additively.
CRIT Multiplier[]
DEF Multiplier[]
Enemy DEF at level 1 is usually between 36 and 60. They have the same growth pattern as the Level Factor.
Level
Level Factor
1
50
2
54
3
58
4
62
5
66
6
71
7
76
8
82
9
88
10
94
11
100
12
107
13
114
14
121
15
129
16
137
17
145
18
153
19
162
20
172
Level
Level Factor
21
181
22
191
23
201
24
211
25
222
26
233
27
245
28
256
29
268
30
281
31
293
32
306
33
319
34
333
35
347
36
361
37
375
38
390
39
405
40
421
Level
Level Factor
41
436
42
452
43
469
44
485
45
502
46
519
47
537
48
555
49
573
50
592
51
610
52
629
53
649
54
669
55
689
56
709
57
730
58
751
59
772
60+
794
RES Multiplier[]
DMG Taken Multiplier[]
DMG Taken is not to be confused with DMG Bonus. Despite similar in-game wordings, DMG Bonus effects are applied to the attacker, while DMG Taken effects are applied to the target.
Stunned Multiplier[]
The Stunned Multiplier varies by enemy, and the value can be seen under the enemy's Daze bar when they are Stunned.
Anomaly Base DMG[]
(in parentheses, the proc count)
Attribute Anomaly
Anomaly Multiplier
Burn
50% (x20)
Shock
125% (x10)
Corruption
62.5% (x20)
Shatter
500%
Assault
713%
Disorder occurs when a new Attribute Anomaly replaces an existing one. The Anomaly Multiplier of Disorder depends on the type of Anomaly that has been replaced as well as the amount of time that has passed (in seconds) since its application.
Previous Anomaly
Anomaly Multiplier (Disorder)
Burn
Shock
Corruption
Frozen
Flinch
Anomaly Proficiency Multiplier[]
Anomaly Level Multiplier[]
Anomaly Level Multiplier is truncated to 4 decimal places.