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Zenless Zone Zero Wiki

Damage, often abbreviated as DMG, is dealt when a character or enemy attacks its target.

There are two types of DMG in Zenless Zone Zero, Standard DMG and Attribute Anomaly DMG, which have different methods of calculation.

General Formula[]

Standard DMG[]

Standard DMG is dealt directly by agent skills.

Attribute Anomaly DMG[]

Attribute Anomaly DMG is dealt when triggering Burn, Shock, Corruption, Shatter, Assault, or Disorder.

Multiplier Details[]

Base DMG[]

  • The stat that determines Base DMG is always ATK unless otherwise stated.

DMG Bonus Multiplier[]

  • DMG Bonus may be specific to an Attribute, a type of skill, a type of attack type (e.g. Slash, Strike, Pierce), or other conditions. Different sources of DMG Bonus are calculated additively.

CRIT Multiplier[]

DEF Multiplier[]

  • Enemy DEF at level 1 is usually between 36 and 60. They have the same growth pattern as the Level Factor.
Level Level Factor
1 50
2 54
3 58
4 62
5 66
6 71
7 76
8 82
9 88
10 94
11 100
12 107
13 114
14 121
15 129
16 137
17 145
18 153
19 162
20 172
Level Level Factor
21 181
22 191
23 201
24 211
25 222
26 233
27 245
28 256
29 268
30 281
31 293
32 306
33 319
34 333
35 347
36 361
37 375
38 390
39 405
40 421
Level Level Factor
41 436
42 452
43 469
44 485
45 502
46 519
47 537
48 555
49 573
50 592
51 610
52 629
53 649
54 669
55 689
56 709
57 730
58 751
59 772
60+ 794

RES Multiplier[]

DMG Taken Multiplier[]

  • DMG Taken is not to be confused with DMG Bonus. Despite similar in-game wordings, DMG Bonus effects are applied to the attacker, while DMG Taken effects are applied to the target.

Stunned Multiplier[]

  • The Stunned Multiplier varies by enemy, and the value can be seen under the enemy's Daze bar when they are Stunned.

Anomaly Base DMG[]

(in parentheses, the proc count)

Attribute Anomaly Anomaly Multiplier
Burn 50% (x20)
Shock 125% (x10)
Corruption 62.5% (x20)
Shatter 500%
Assault 713%
  • Disorder occurs when a new Attribute Anomaly replaces an existing one. The Anomaly Multiplier of Disorder depends on the type of Anomaly that has been replaced as well as the amount of time that has passed (in seconds) since its application.
Previous Anomaly Anomaly Multiplier (Disorder)
Burn
Shock
Corruption
Frozen
Flinch

Anomaly Proficiency Multiplier[]

Anomaly Level Multiplier[]

  • Anomaly Level Multiplier is truncated to 4 decimal places.

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