Lighter (
,
Fire,
) is a playable Agent in Zenless Zone Zero, and a member of the
Sons of Calydon .
Combat Info
Stats & Promotions
Promotion Level | Level | Base HP | Base ATK | Base DEF | Promotion Costs |
---|---|---|---|---|---|
0 | 1/10 | 677 | 109 | 49 | (0 → 1) 24,000 |
10/10 | 1,503 | 166 | 109 | ||
1 | 10/20 | 1,935 | 213 | 143 | (1 → 2) 56,000 |
20/20 | 2,853 | 277 | 210 | ||
2 | 20/30 | 3,285 | 325 | 244 | (2 → 3) 120,000 |
30/30 | 4,203 | 389 | 310 | ||
3 | 30/40 | 4,635 | 436 | 343 | (3 → 4) 200,000 |
40/40 | 5,553 | 500 | 410 | ||
4 | 40/50 | 5,984 | 548 | 444 | (4 → 5) 400,000 |
50/50 | 6,903 | 612 | 511 | ||
5 | 50/60 | 7,335 | 659 | 545 | — |
60/60 | 8,253 | 722 | 612 |
800,000
Skills
Basic Attack
Name | Primary Type | Secondary Type |
---|---|---|
Basic Attack: L-Form Thundering Fist | Basic Attack | |
Press or hold Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the stickstick/joystickjoystick, and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the stickstick/joystickjoystick to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the stickstick/joystickjoystick and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the stickstick/joystickjoystick to follow up with the subsequent jab combo. Continue repeatedly pressing or holding to extend the duration of the jab combo. When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%. | to activate:
Dodge
Name | Primary Type | Secondary Type |
---|---|---|
Dodge: Shadowed Slide | Dodge | |
Press A quick dash dodge. Character is invulnerable while using this skill. Press while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the stickstick/JoystickJoystick. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. | to activate:||
Dash Attack: Charging Slam | Dodge | Dash Attack |
Press Rapidly strikes enemies in front, dealing Physical DMG. | during a dodge to activate:||
Dodge Counter: Blazing Flash | Dodge | Dodge Counter |
Press Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. | during a Perfect Dodge to activate:
Assist
Name | Primary Type | Secondary Type |
---|---|---|
Defensive Assist: Swift Break | Assist | Defensive Assist |
When the on-field character is about to be attacked, press Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | to activate:||
Quick Assist: Blazing Flash - Guard | Assist | Quick Assist |
When the on-field character is launched, press Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. | to activate:||
Assist Follow-Up: Charging Slam - Stab | Assist | Assist Follow-Up |
Press Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. | after a Defensive Assist to activate:
Special Attack
Name | Primary Type | Secondary Type |
---|---|---|
Special Attack: V-Form Sunrise Uppercut | Special Attack | |
Press Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill. | to activate:||
EX Special Attack: V-Form Sunrise Uppercut - Full Distance | Special Attack | EX Special Attack |
With enough Energy, press Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG. Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to follow up with the 4th hit of the Basic Attack. With enough Energy, press during the shuffle dodge to activate: Strike forward with a powerful punch combo, dealing massive Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. | to activate:
Chain Attack
Name | Primary Type | Secondary Type |
---|---|---|
Chain Attack: V-Form Scorching Sun | Chain Attack | |
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. | ||
Ultimate: W-Form Crowned Inferno | Chain Attack | Ultimate |
When Decibel Rating is at Maximum, press Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill. | to activate:
Core
Name | Primary Type | Secondary Type |
---|---|---|
Core Passive: Accelerant | Core Skill | Core Passive |
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by X%, up to a maximum increase of X%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. | ||
Additional Ability: Fighting Spirit | Core Skill | Additional Ability |
When another character in your squad is an Attack character or shares the same Faction: While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%. When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%. |
Skill Enhancement
Total Cost: (1 → 12 for one skill)
500,000
Core Skill Enhancement
Core Skill Enhancement | |||
---|---|---|---|
Requires: Agent Level 15 |
|
5,000 | |
Requires: Agent Level 25 |
|
12,000 | |
Requires: Agent Level 35 |
|
28,000 | |
Requires: Agent Level 45 |
|
60,000 | |
Requires: Agent Level 55 |
|
100,000 | |
Requires: Agent Level 60 |
|
200,000 | |
Totals | |||
MAX | Requires: Agent Level 60 |
|
405,000 |
Mindscape Cinema
Each Mindscape awakening requires
Agent Focus: Lighter ×1.


01
The Champion
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
02
Red Scarf
When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
03
Mercenary Leader
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
Sunglasses
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burstt state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
05
Decision Maker
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
Survivor
Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.
Availability
Featured
Lighter has been promoted or featured with a drop-rate boost in 2 Signal Searches:
Signal Search | Featured | Date Start | Date End | Version |
---|---|---|---|---|
Champion of Embers May 14, 2025 — Jun 5, 2025 Version 1.7 |
Anton Soukaku |
May 14, 2025 | June 5, 2025 | 1.7 |
Champion of Embers Nov 27, 2024 — Dec 17, 2024 Version 1.3 |
Ben Corin |
November 27, 2024 | December 17, 2024 | 1.3 |
Other Languages
Language | Official Name |
---|---|
English | Lighter |
Chinese (Simplified) | 莱特 Láitè |
Chinese (Traditional) | 萊特 Láitè |
Japanese | ライト Raito |
Korean | 라이터 Raiteo |
Spanish | Lighter |
French | Lighter |
Russian | Лайтер Layter |
Thai | Lighter |
Vietnamese | Lighter |
German | Lighter |
Indonesian | Lighter |
Portuguese | Lighter |
Change History
Introduced in Version 1.0 • Released in Version 1.3
- Optimizes the invitation events for Agents Lighter and Jane. The Invitation Events for these Agents have been upgraded to Quality Time Invites.
- Fixes an issue where Agents Jane, Lucy, Lighter, Burnice, and Tsukishiro Yanagi would consume Assist Points abnormally when using Defensive Assist to parry certain enemies' skills (such as Autonomous Assault Unit - Typhon Destroyer and Dead End Butcher).
- Optimizes the model precision for Lighter when the "High-Precision Character Animation" option is enabled.
- Fixes an issue where, when Agent Lighter performs a Shuffle Dodge after a Dodge Counter or Quick Assist, the hit count of his follow-up Basic Attack is abnormal.
- Fixes an issue where, when Agent Lighter dodges, if Basic Attack is not pressed during the Dodge or Dash, pressing it after the Dodge ends skips the 1st hit and directly performs the 2nd hit.
- Fixes an issue where when Agent Lighter has applied Collapse to a target, if Freeze is triggered on the same target, it does not pause the Collapse effect timer.
- Lighter was released as a playable Agent.
- The visuals of the hair of Agent Lighter's 3D model was optimized.
24th September 2024
- Lighter was announced as an upcoming playable Agent.
- Lighter was introduced as an NPC.
References
- ↑ Twitter: EN VA Self Announcement
- ↑ 2.0 2.1 Official Zenless Zone Zero Website
- ↑ HoYoLAB: Official HoYoLAB Account