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Zenless Zone Zero Wiki

The 2025-04-11 Critical Node is a Critical Node in Shiyu Defense, added in Version 1.6.

Frontiers[]

First Frontier[]

Stage Details
  • Enemy Levels: 50
  • Recommended Attributes (First Half): ElectricEther
  • Recommended Attributes (Second Half): Ether
Effects
  • The damage dealt by Aftershocks and EX Special Attacks is increased by 25%, and Daze is increased by 15%.
  • After the enemy is Stunned, their Stun recovery speed is reduced by 15%, and the Electric DMG and Ether DMG dealt by Agents is increased by 40%.
Objectives
    Objective Rank S - More than 300s remaining
    Objective Rank A - More than 180s remaining
    Objective Rank B - Defeat all enemies
Enemies
First Half
Second Half

Second Frontier[]

Stage Details
  • Enemy Levels: 53
  • Recommended Attributes (First Half): Electric
  • Recommended Attributes (Second Half): IceEther
Effects
  • The damage dealt by Aftershocks and EX Special Attacks is increased by 25%, and Daze is increased by 15%.
  • After the enemy is Stunned, their Stun recovery speed is reduced by 15%, and the Electric DMG and Ether DMG dealt by Agents is increased by 40%.
Objectives
    Objective Rank S - More than 300s remaining
    Objective Rank A - More than 180s remaining
    Objective Rank B - Defeat all enemies
Enemies
First Half
Second Half

Third Frontier[]

Stage Details
  • Enemy Levels: 55
  • Recommended Attributes (First Half): Electric
  • Recommended Attributes (Second Half): IceEther
Effects
  • The damage dealt by Aftershocks and EX Special Attacks is increased by 25%, and Daze is increased by 15%.
  • After the enemy is Stunned, their Stun recovery speed is reduced by 15%, and the Electric DMG and Ether DMG dealt by Agents is increased by 40%.
Objectives
    Objective Rank S - More than 300s remaining
    Objective Rank A - More than 180s remaining
    Objective Rank B - Defeat all enemies
Enemies
First Half
Second Half

Fourth Frontier[]

Stage Details
  • Enemy Levels: 58
  • Recommended Attributes (First Half): Electric
  • Recommended Attributes (Second Half): Fire
Effects
  • The damage dealt by Aftershocks and EX Special Attacks is increased by 25%, and Daze is increased by 15%.
  • After the enemy is Stunned, their Stun recovery speed is reduced by 15%, and the Electric DMG and Ether DMG dealt by Agents is increased by 40%.
Objectives
    Objective Rank S - More than 300s remaining
    Objective Rank A - More than 180s remaining
    Objective Rank B - Defeat all enemies
Enemies
First Half
Second Half

Fifth Frontier[]

Stage Details
  • Enemy Levels: 60
  • Recommended Attributes (First Half): Electric
  • Recommended Attributes (Second Half): IceEther
Effects
  • The damage dealt by Aftershocks and EX Special Attacks is increased by 25%, and Daze is increased by 15%.
  • After the enemy is Stunned, their Stun recovery speed is reduced by 15%, and the Electric DMG and Ether DMG dealt by Agents is increased by 40%.
Objectives
    Objective Rank S - More than 300s remaining
    Objective Rank A - More than 180s remaining
    Objective Rank B - Defeat all enemies
Enemies
First Half
Second Half

Sixth Frontier[]

Stage Details
  • Enemy Levels: 65
  • Recommended Attributes (First Half): Electric
  • Recommended Attributes (Second Half): Fire
Effects
  • The damage dealt by Aftershocks and EX Special Attacks is increased by 25%, and Daze is increased by 15%.
  • After the enemy is Stunned, their Stun recovery speed is reduced by 15%, and the Electric DMG and Ether DMG dealt by Agents is increased by 40%.
Objectives
    Objective Rank S - More than 300s remaining
    Objective Rank A - More than 180s remaining
    Objective Rank B - Defeat all enemies
Enemies
First Half
Second Half

Seventh Frontier[]

Stage Details
  • Enemy Levels: 70
  • Recommended Attributes (First Half): Electric
  • Recommended Attributes (Second Half): IceEther
Effects
  • The damage dealt by Aftershocks and EX Special Attacks is increased by 25%, and Daze is increased by 15%.
  • After the enemy is Stunned, their Stun recovery speed is reduced by 15%, and the Electric DMG and Ether DMG dealt by Agents is increased by 40%.
Objectives
    Objective Rank S - More than 300s remaining
    Objective Rank A - More than 180s remaining
    Objective Rank B - Defeat all enemies
Enemies
First Half
Second Half

Other Languages[]

LanguageOfficial Name
EnglishCritical Node
Chinese
(Simplified)
危机节点
Wēijī Jiédiǎn
Chinese
(Traditional)
危機節點
Wéijī Jiédiǎn
Japanese危機ノード
Kiki Nōdo
Korean위기위기 구간구간
Wigi Gugan
SpanishNodo crítico
FrenchNœud critique
RussianКритический узел
Kriticheskiy uzel
ThaiCritical Node
VietnameseĐiểmĐiểm Nguy HiểmNguy Hiểm
GermanKritischer Knoten
IndonesianCritical Node
PortugueseNódulo Crítico

Change History[]