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When the on-field character is launched, press to activate: Slashes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Press to activate: Soukaku releases a wind current in front of her and unleashes her finishing move, dealing Ice DMG. Anti-Interrupt level is increased while using this skill, and DMG taken is reduced by 40%. Holding while using this skill allows for a quick transition to Fly the Flag.
Releases wind currents of extended range in front of her, dealing massive Ice DMG.
This skill can be used in rapid succession by pressing repeatedly. Each use consumes a specified amount of Energy. When Soukaku's Energy is depleted, or you stop pressing the button, she unleashes a powerful finishing move that deals massive Ice DMG.
Anti-Interrupt level is increased while using this skill, and her DMG taken is reduced by 40%.
Holding while using this skill allows for a quick transition to Fly the Flag.
Soukaku plunges her weapon into the ground, morphs it into a flag, and launches Fly the Flag, dealing Ice DMG. Hitting an enemy with Fly the Flag triggers a Quick Assist.
Pressing or after Fly the Flag activates a Special Attack as she retracts the flag, dealing Ice DMG.
If Soukaku owns 3 stacks of Vortex on using Fly the Flag, she consumes all 3 stacks and enters the Frosted Banner state. In the Frosted Banner state, she can unleash an enhanced Basic Attack or an enhanced Dash Attack, dealing massive Ice DMG. This effect can last up to 45s or stack up to 6 times.
Soukaku's weapon gains Vortexes in the following circumstances:
Gains 1 stack of Vortex when launching an EX Special Attack,
Gains 1 stack of Vortex when launching a Chain Attack,
Gains 3 stacks of Vortex when launching an Ultimate.
Soukaku can accumulate a maximum of 3 stacks of Vortex.
When a Chain Attack is triggered, select the character to activate:
Soukaku quickly unleashes a series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press to activate:
Soukaku quickly unleashes an extended series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG.
Upon activating this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 Energy.
Character is invulnerable while using this skill.
When Soukaku launches Fly the Flag, her ATK is increased by X%, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.
When another character in your squad shares the same Attribute or Faction:
When Soukaku consumes Vortex to activate Fly the Flag, the Ice DMG of the squad is increased by 20% for 22s.
When charged, the special charging module can generate a wind current of Ether energy to charge surrounding Ether devices. To Soukaku, it's just like having a buffet with friends. "Guys~ It's all-you-can-eat time!"
When Soukaku triggers Core Passive: Blade Banner or Additional Ability: Group Set Meal, the buff duration is increased by 8s.
02
Experimental Charging Module
A charging module is able to continuously accumulate energy during battle. Therefore, it is regarded as an era-defining conceptual tactical weapon by the R&D department. But for Soukaku, fully charging it simply means it's time to eat.
When Soukaku's Basic Attack, Dash Attack, Dodge Counter, or Quick Assist hits an enemy, there's a 15% chance she gains 1 stack of Vortex, triggering up to once per second. When Vortex reaches max stacks, any additional stacks grant Soukaku 1.2 Energy instead.
03
Attendance Meal Allowance
The best way to motivate Soukaku to train harder is simple: just increase her attendance meal allowance.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
Hypothermia
The custom-made weapon Oni Banner features a powerful built-in cooling system. Its Ether-infused catalyst generates cold air, dealing significant DMG to enemies it hits.
If an enemy is hit by Fly the Flag, the target's Ice RES is reduced by 10% for 8s.
05
Late-Night Snacks
To further incentivize Soukaku to train is simple: just add a late-night snack top of the attendance meal allowance.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
Northern Wind
Unlocking the safety device within the blade banner allows it to operate at full capacity. It's not just for combat... it's also handy for cooling down a meal.
While in the Frosted Banner state, the number of usable enhanced Basic Attacks and enhanced Dash Attacks are increased to 12, and also deal 45% more DMG.
Fixes an issue where other squad members sometimes do not correctly receive buffs when entering combat via a Chain Attack triggered by Agent Soukaku's Fly the Flag.
Soukaku's English Voice Actor was changed from Never Revealed to Never Revealed.
Optimizes the way buff icons are displayed for Agent "Soukaku's" different "Vortex" states.
Fixes an issue with Agent "Soukaku" where, after entering combat via a Chain Attack, there is a chance she will incorrectly move side-to-side.
Fixes an issue where, under certain circumstances, when Agent "Soukaku" applies the buff from her Core Skill "Core Passive: Blade Banner" to herself, there is a chance that the buff will be removed.