Trigger (
,
Electric,
) is a playable Agent in Zenless Zone Zero, and a member of the
Obol Squad .
Combat Info
Stats & Promotions
Promotion Level | Level | Base HP | Base ATK | Base DEF | Promotion Costs |
---|---|---|---|---|---|
0 | 1/10 | 637 | 108 | 48 | (0 → 1) 24,000 |
10/10 | 1,414 | 165 | 106 | ||
1 | 10/20 | 1,851 | 204 | 139 | (1 → 2) 56,000 |
20/20 | 2,716 | 267 | 205 | ||
2 | 20/30 | 3,153 | 305 | 238 | (2 → 3) 120,000 |
30/30 | 4,017 | 369 | 304 | ||
3 | 30/40 | 4,454 | 408 | 337 | (3 → 4) 200,000 |
40/40 | 5,319 | 471 | 402 | ||
4 | 40/50 | 5,757 | 509 | 436 | (4 → 5) 400,000 |
50/50 | 6,621 | 573 | 502 | ||
5 | 50/60 | 7,058 | 612 | 535 | — |
60/60 | 7,923 | 675 | 600 |
800,000
Skills
Basic Attack
Name | Primary Type | Secondary Type |
---|---|---|
Basic Attack: Cold-Bore Shot | Basic Attack | |
Press Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG. | to activate:||
Basic Attack: Silenced Shot | Basic Attack | |
Hold Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s. | to activate:||
Basic Attack: Harmonizing Shot | Basic Attack | |
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s. | ||
Basic Attack: Harmonizing Shot - Tartarus | Basic Attack | |
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. |
Dodge
Name | Primary Type | Secondary Type |
---|---|---|
Dodge: Phantom Concealment | Dodge | |
Press A quick dash dodge. Character is invulnerable while using this skill. | to activate:||
Dash Attack: Vengeful Specter | Dodge | Dash Attack |
Press Rapidly lift the gun and fire, dealing Physical DMG. | during a dodge to activate:||
Dodge Counter: Condemned Soul | Dodge | Dodge Counter |
Press Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | during a Perfect Dodge to activate:
Assist
Name | Primary Type | Secondary Type |
---|---|---|
Quick Assist: Cold-Bore Cover Fire | Assist | Quick Assist |
When the active character is launched, press Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill. | to activate:||
Defensive Assist: Delaying Demise | Assist | Defensive Assist |
When the on-field character is about to be attacked, press Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. | to activate:||
Assist Follow-Up: Piercing Thunder | Assist | Assist Follow-Up |
Press Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill. | after a Defensive Assist to activate:
Special Attack
Name | Primary Type | Secondary Type |
---|---|---|
Special Attack: Spectral Flash | Special Attack | |
Press Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. | to activate:||
EX Special Attack: Flash Burial | Special Attack | EX Special Attack |
With enough Energy, press Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times. | to activate:
Chain Attack
Name | Primary Type | Secondary Type |
---|---|---|
Chain Attack: Stygian Guide | Chain Attack | |
When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill. | ||
Ultimate: Underworld Requiem | Chain Attack | Ultimate |
When Decibel Rating is at Maximum, press Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times. | to activate:
Core
Name | Primary Type | Secondary Type |
---|---|---|
Core Passive: Soul-Searching Gaze | Core Skill | Core Passive |
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by X% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.
| ||
Additional Ability: Silver Lantern's Gaze | Core Skill | Additional Ability |
When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%. |
Skill Enhancement
Total Cost: (1 → 12 for one skill)
500,000
Core Skill Enhancement
Core Skill Enhancement | |||
---|---|---|---|
Requires: Agent Level 15 |
|
5,000 | |
Requires: Agent Level 25 |
|
12,000 | |
Requires: Agent Level 35 |
|
28,000 | |
Requires: Agent Level 45 |
|
60,000 | |
Requires: Agent Level 55 |
|
100,000 | |
Requires: Agent Level 60 |
|
200,000 | |
Totals | |||
MAX | Requires: Agent Level 60 |
|
405,000 |
Mindscape Cinema
Each Mindscape awakening requires
Agent Focus: Trigger ×1.


01
Sharpened Senses
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%.
When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s.
Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s.
Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
02
"Ether Vision"
Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze.
When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze.
Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze.
Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
03
"Homecoming"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
Concealment
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact.
This skill has a relatively high Interrupt Level.
This skill has a relatively high Interrupt Level.
05
Locked In
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
Beyond the River of the Dead
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds.
For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds.
While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK.
In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds.
While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK.
In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
Availability
Featured
Trigger has been promoted or featured with a drop-rate boost in 1 Signal Search:
Signal Search | Featured | Date Start | Date End | Version |
---|---|---|---|---|
Sights of Asphodel Apr 2, 2025 — Apr 22, 2025 Version 1.6 |
Billy |
April 2, 2025 | April 22, 2025 | 1.6 |
Other Languages
Language | Official Name |
---|---|
English | Trigger |
Chinese (Simplified) | 扳机 Bānjī |
Chinese (Traditional) | 扳機 Bānjī |
Japanese | トリガー Torigā |
Korean | 트리거 Teurigeo |
Spanish | Gatillo |
French | Gâchette |
Russian | Гашетка Gashetka |
Thai | Trigger |
Vietnamese | Trigger |
German | Trigger |
Indonesian | Trigger |
Portuguese | Gatilho |
Change History
Introduced in Version 1.0 • Released in Version 1.6
- Fixes an issue where Agent Trigger had a chance to receive DMG anomalously when triggering Aftershocks.
- Trigger was released as a playable Agent in the second half of Version 1.6.
Version 1.5
24th January 2025
- Trigger was announced as an upcoming playable Agent.
- Trigger was introduced during Soldier 11's Agent Story: Mole in the Hole.