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I see you.

Trigger Trigger (S Electric Stun) is a playable Agent in Zenless Zone Zero, and a member of the Obol Squad Obol Squad.

Combat Info

Stats & Promotions

Toggle Promotion Materials

Promotion
Level
LevelBase
HP
Base
ATK
Base
DEF
01/1063710848
10/101,414165106
110/201,851204139
20/202,716267205
220/303,153305238
30/304,017369304
330/404,454408337
40/405,319471402
440/505,757509436
50/506,621573502
550/607,058612535
60/607,923675600
Total Promotion Cost (1 → 5)
800,000

Skills

Basic Attack

NamePrimary TypeSecondary Type
Basic Attack: Cold-Bore ShotBasic Attack
Press Basic Attack to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack: Silenced ShotBasic Attack
Hold Basic Attack to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing Basic Attack, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.
Basic Attack: Harmonizing ShotBasic Attack
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:
While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Basic Attack: Harmonizing Shot - TartarusBasic Attack
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.

Dodge

NamePrimary TypeSecondary Type
Dodge: Phantom ConcealmentDodge
Press Dodge to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Vengeful SpecterDodgeDash Attack
Press Basic Attack during a dodge to activate:
Rapidly lift the gun and fire, dealing Physical DMG.
Dodge Counter: Condemned SoulDodgeDodge Counter
Press Basic Attack during a Perfect Dodge to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Assist

NamePrimary TypeSecondary Type
Quick Assist: Cold-Bore Cover FireAssistQuick Assist
When the active character is launched, press Assist Attack to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Defensive Assist: Delaying DemiseAssistDefensive Assist
When the on-field character is about to be attacked, press Assist Attack to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Piercing ThunderAssistAssist Follow-Up
Press Basic Attack after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.

Special Attack

NamePrimary TypeSecondary Type
Special Attack: Spectral FlashSpecial Attack
Press Special Attack to activate:
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Flash BurialSpecial AttackEX Special Attack
With enough Energy, press EX Special Attack to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad
When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Chain Attack

NamePrimary TypeSecondary Type
Chain Attack: Stygian GuideChain Attack
When a Chain Attack is triggered, select the character to activate:
Unleashes continuous powerful shots forward, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Ultimate: Underworld RequiemChain AttackUltimate
When Decibel Rating is at Maximum, press Ultimate Colored to activate:
Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Core

NamePrimary TypeSecondary Type
Core Passive: Soul-Searching GazeCore SkillCore Passive
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by X% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.
Additional Ability: Silver Lantern's GazeCore SkillAdditional Ability
When another character in your squad is an Attack character or shares the same attribute:
When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Skill Enhancement

Enhancement Requirements Cost
1 → 2 Agent Level 15
2,000
2 → 3
3,000
3 → 4 Agent Level 25
6,000
4 → 5
9,000
5 → 6 Agent Level 35
12,000
6 → 7
18,000
7 → 8 Agent Level 45
45,000
8 → 9
67,500
9 → 10 Agent Level 55
90,000
10 → 11
112,500
11 → 12 Agent Level 60
135,000

Total Cost: (1 → 12 for one skill)

500,000

Core Skill Enhancement

Core Skill Enhancement
Core Skill A Requires:
Agent Level 15
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv. +1
5,000
Core Skill B Requires:
Agent Level 25
  • Base ATK increases by 25
  • Core Passive: Soul-Searching Gaze Skill Lv. +1
12,000
Core Skill C Requires:
Agent Level 35
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv. +1
28,000
Core Skill D Requires:
Agent Level 45
  • Base ATK increases by 25
  • Core Passive: Soul-Searching Gaze Skill Lv. +1
60,000
Core Skill E Requires:
Agent Level 55
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv. +1
100,000
Core Skill F Requires:
Agent Level 60
  • Base ATK increases by 25
  • Core Passive: Soul-Searching Gaze Skill Lv. +1
200,000
Totals
MAX Requires:
Agent Level 60
  • Base Impact increases by 18
  • Base ATK increases by 75
405,000

Mindscape Cinema

Each Mindscape awakening requires Agent Focus Trigger Agent Focus: Trigger ×1.
01
Sharpened Senses
Hearing that can distinguish every subtle change in the wind, touch that can sense every tremor in the ground. To compensate for her visual limitations, the young lady honed her other senses to perfection.
"Being a sniper is the only thing I excel at... At least in this, I refuse to lose to anyone."
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%.
When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s.
Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
02
"Ether Vision"
When inside the Hollow, every Ether fluctuation around her becomes an aid to her spatial observation.
"I used to think these eyes were cursed, bringing nothing but pain."
"But now... they're my ticket to reaching my goals, and proof that I haven't forgotten my past."
Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze.
When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze.
Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
03
"Homecoming"
The home she could return to is now sealed away in the past.
Her cold lips pressed against the harmonica, the lonely melody the only testament to her memories.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
Concealment
Footsteps, breaths, heartbeats. She smothers every trace of her own aura until her entire form blends seamlessly with the environment. She moves through the battlefield like a ghostly reaper.
Outside of combat though, this silent way of moving has been strictly forbidden after scaring her teammates one too many times.
Of course, she definitely hasn't been using these stealth tactics to observe the video store when she can't find an opportunity to meet someone there... right?
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact.
This skill has a relatively high Interrupt Level.
05
Locked In
Once a target is locked, even with a broken, decaying body or through excruciating pain, never let your crosshair waver. From the targets of her revenge to those she must protect, from enemies to allies — this is the will of a sniper.
But with the Proxy, the one who gave her light in her darkest hour, it's not about locking in but being drawn in. Even if there's no reason to keep watching, she will never divert her aim — this is the will of a young lady.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
Beyond the River of the Dead
"You know what? Those who are stained with blood in battle can only go to the underworld after death."
"Beyond the river of the dead lies a sight of unparalleled beauty. Flowers bloom all around me, while familiar faces from my past accompany me to my final, peaceful place of rest."
"But... because of you, because I have something to protect, perhaps I don't want that day to come so soon."
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds.
For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds.
While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK.
In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.

Availability

Featured

Trigger has been promoted or featured with a drop-rate boost in 1 Signal Search:

Signal Search Featured
Sights of Asphodel
Apr 2, 2025 — Apr 22, 2025
Version 1.6
Trigger
Trigger

Other Languages

LanguageOfficial Name
EnglishTrigger
Chinese
(Simplified)
扳机
Bānjī
Chinese
(Traditional)
扳機
Bānjī
Japaneseトリガー
Torigā
Korean트리거
Teurigeo
SpanishGatillo
FrenchGâchette
RussianГашетка
Gashetka
ThaiTrigger
VietnameseTrigger
GermanTrigger
IndonesianTrigger
PortugueseGatilho

Change History

Introduced in Version 1.0 • Released in Version 1.6

Version 1.7

  • Fixes an issue where Agent Trigger had a chance to receive DMG anomalously when triggering Aftershocks.

Version 1.6

  • Trigger was released as a playable Agent in the second half of Version 1.6.

Version 1.5
24th January 2025

  • Trigger was announced as an upcoming playable Agent.

Version 1.0

References

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