Undercover R&B
Release Date: August 14, 2024
Previous: 1.0 - Welcome To New Eridu
Next: 1.2 - Tour de Inferno
Version 1.1 is the second major release of Zenless Zone Zero.
New Content[]
Playable Agents[]
W-Engines[]
Ice-Jade Teapot ( -Rank,
)
Sharpened Stinger ( -Rank,
)
Peacekeeper - Specialized ( -Rank,
)
CombatBangboo[]
Officer Cui ( -Rank,
Physical)
Signal Searches[]
Exclusive Channels[]
- Phase 1:
- Phase 2:
W-Engine Channels[]
- Phase 1:
- Phase 2:
Events[]
- All-New Program
- "En-Nah" Into Your Lap
- Shiyu Defense - Special Operation
- Obsidian: Strategic Partner
- Camellia Golden Week
- First-Class Customer Service
- Daily Life of a PubSec Officer
- Immersive Tactical Drill
- Scene One, Shot One!
Commissions[]
- Chapter 2 Interlude
- [Investigation] Save Bangboo Teddy
- Ch. 2
- [Investigation] Careless Stock Leads to Trouble
- [Puzzle] No Guts No Glory
- Ch. 3
- [Investigation] Yesterday's Stage - Part 1
- [Puzzle] Yesterday's Stage - Part 2
- Ch. 2
- [Combat] Where You Quit, They Persist
- [Challenge] Eliminate Looter I
- [Assault] Eliminate Looter II
- [Assault] Eliminate Looter III
- [Challenge] Superior Firepower I
- [Challenge] Superior Firepower II
- [Assault] Superior Firepower III
- [Assault] Superior Firepower IV
- Ch. 3
- [Challenge] Path Clearer I
- [Assault] Path Clearer II
- [Assault] Path Clearer III
- [Assault] Opposing the Hollow I
- [Assault] Opposing the Hollow II
- [Challenge] Trust: Villain in Hollow Zero
- [Combat] Trust: Security Patrol
- [Combat] Unlucky Archie - Part I
- [Combat] Unlucky Archie - Part II
- [Combat] Sumo Wrestler Never Backs Down!
- [Combat] Tough Evidence Hunt
- [Combat] æ%€æ$ Please Help!
- [Combat] Temporary Script
- [Combat] Hollow Boot Camp
- [Combat] Pure Talent Acting
- [City] Rebuild Eridu!
- [City] Rainy Night's Cupid
- [Combat] The Trust of the Stars (I)
- [City] Number One Fan (I)
- [Combat] Number One Fan (II)
- [Combat] The Art or the Dennies
- [Exploration] Phantom of the Ballet Twins (I)
- [Exploration] Phantom of the Ballet Twins (II)
- [City] Phantom of the Ballet Twins (III)
to be added.
Locations[]
to be added.
Enemies[]
- Hollow Thug - Rampant Brute
- Jane Doe (Boss)
- Ionized - Doppelganger - Jane (called "???" during 1.1)
Gamemodes[]
Game Optimizations and Adjustments[]
Agents[]
- Optimizes Agent "Piper's" walk-to-run transition animation after triggering certain moves.
- Optimizes Agent "Nekomata's" blade glint special effects during [Basic Attack: Crimson Blade].
- Corrected "Soldier 11's" Mindscape Cinema display.
- Corrected the text description and word order for Agent "Ellen's" [EX Special Attack] (These are text-only fixes and do not affect actual skill effects)
- Optimizes the way buff icons are displayed for Agent "Soukaku's" different "Vortex" states.
- Optimizes the way buff icons are displayed for Agent "Grace's" different "Electric" stacks.
- Optimizes the text descriptions for some skills (These are text-only fixes and do not affect actual gameplay).
- ATK and DEF in some skill descriptions were changed to "initial ATK" and "initial DEF."
- "Increases ATK by 10%" in text description of 2-piece Drive Disc has been adjusted to "ATK +10%."
Enemies[]
- Optimizes visual display of Stun DMG Multiplier info for some enemies.
- Optimizes the UI design and display for some elite enemies.
- Corrected the background color of "Hornet" Ether Mutants in "Phaethon's Database."
Systems[]
- Adjusted the portal to the mail function. Proxies will be able to directly access their mail using the button to the right of [Options] in the bottom part of the main menu interface.
- Optimizes the user experience for Inter-Knot notifications, DMs, and using the camera function. After finishing using these functions, the player will be able to move again much quicker than before.
- Optimizes the user experience for upgrading Agents: Players will be able to jump to the corresponding gameplay directly from the material item details interface. Then, on the challenge results screen, players will be able to return directly to the Agent upgrade screen by using the "Return to Upgrading" button.
Gameplay[]
- In Hollow Zero, the number of times Special Commissions that need to be completed within Bounty Commissions each week will be adjusted from 5 to 2 times, and the number of Special Commission tasks will be reduced from 4 to 2. This adjustment will take effect on the first Monday at 04:00 (server time) after the Version 1.1 update is complete.
- Increases the number of Bangboo System Widgets and Whitestar rest area Z-Merits that can be obtained in a single reward in Hollow Zero. The weekly limit will not change. This adjustment will take effect after the Version 1.1 update is complete.
- Optimizes the call for support logic in "Hollow Zero." When Proxies don't require support, Agents won't enter the squad, and players can select their support items.
- Optimizes the description of the challenge to go to the next floor in "Hollow Zero."
- Optimizes the description of The Hollows Bank event in "Hollow Zero."
- Optimizes the display logic of different area unlock requirement descriptions in "Hollow Zero."
- Optimizes the enemy display animations in the "Hollow Zero" portal.
- Optimizes relevant enemy descriptions in Key Enemy Info in "Hollow Zero," adding gameplay details.
- Optimizes the visual display of enemy attribute weakness and resistances in "Shiyu Defense."
- Optimizes the logic of the timer in data recovery gameplay. Only the time spent during data recovery will be recorded.
- Adjusted the combat special effects for some enemies in "Expert Challenge."
- Adds no. of enemy waves and enemy descriptions to Enemy Details in "Shiyu Defense."
- Adds enemy resistance info to the enemy details screen in "Notorious Hunt" and "Expert Challenge."
- The "Restart" button description on the "Notorious Hunt" Challenge Result screen has been changed to "Let's do it again!"
Mouse & Keyboard and Controller Optimizations[]
- Adds controller vibrations to interactions in some areas, when obtaining an A-Rank Signal through Signal Search, and when evoking Agent Mindscapes.
- Optimizes the controller prompts for finding materials when lacking the corresponding upgrade materials for Agents, W-Engines and Drive Discs.
- Adds a button prompt for calling up the Shortcut Wheel in Controller Mode.
- Optimizes the claim reward experience for "New Eridu City Fund" in Controller Mode.
- Adjusted the Exclusive Skin on/off button on the Agent Equipment screen while in controller mode.
- Adds a function allowing players to select some options using number keys while in Keyboard & Mouse mode.
- Adds more ways of activating the Shortcut Wheel in Keyboard & Mouse mode: Players can go to [Options > Input] and select hold, drag, and release to activate or click to activate.
- In Keyboard & Mouse mode (hold, drag, and release) and Controller mode, added a needle prompt showing the highlighted function.
- In Keyboard & Mouse mode and on mobile devices while using the touchscreen layout, added a call-up progression bar to the "Shortcut Wheel." Holding down one of the corresponding buttons on the "Shortcut Wheel" will bring up the call-up progression bar.
Others[]
- Fixes an issue on some mobile devices where there is a chance of stuttering occurring during combat.
- Optimizes the layout surrounding the NPC "Casper" in "Scott Outpost." Teleportation for some upgrade materials and items has been added.
- Corrected the completion requirements for some Achievements (These are text-only fixes).
- Reduced the flashing intensity of some special effects.
- Sped up some of the animations for the "Monitor Array" and the time it takes to switch from "HDD" Commissions to Story content.
- Optimizes information display on the New Eridu City Fund screen.
- Optimizes information display on the "Inter-Knot Membership" screen.
- Optimizes the visual display for when W-Engines are obtained: When obtaining an already owned B-Rank W-Engine, the "NEW!" icon will no longer appear.
- Optimizes the visual prompt for receiving a new Disc Drive: The "NEW!" icon in the top right corner of newly obtained Disc Drives will disappear the following day at 04:00 (server time) after logging out and logging back in again.
- Optimizes the speed it takes to complete resource integrity checks in certain circumstances.
- Optimizes the external volume for some Android devices while playing the game.
- Optimizes "Nineveh's" combat sound effects.
- Optimizes the English, Japanese, and Korean voice-overs for parts of the story.
- Changed the English voice actors for Agents "Lucy" and "Soukaku," and replaced the corresponding voice lines.
- Optimizes the 3D models for some NPCs.
- Optimizes the mission prompts for "Spend the day at my own pace."
Issue Fixes[]
Agents[]
- Fixes an issue with Agent "Soukaku" where, after entering combat via a Chain Attack, there is a chance she will incorrectly move side-to-side.
- Fixes an issue where, under certain circumstances, when Agent "Soukaku" applies the buff from her Core Skill "Core Passive: Blade Banner" to herself, there is a chance that the buff will be removed.
- Fixes an issue where a minority of incoming attacks that hit "Lucy's" Guard Boars cause incorrect attack effects.
- Fixes an issue where there is a chance Agent 3D models do not display correctly when entering combat.
- Fixes Agent "Rina's" incorrect EX Special Attack description. "Order Anastella to..." was changed to "Order Drusilla and Anastella to..." *These are text-only fixes and do not affect actual skill effects).
- Fixes an issue where, after suffering "Shadow of Horror" Corruption in Hollow Zero, when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Dead End Butcher will still be able to regain health.
- Fixes an issue in Hollow Zero where after activating a certain Ether Activity in [Withering Garden], when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Energy and Decibels are still consumed.
- Fixes an issue where, under certain circumstances, there is a chance that Agent 3D models can disappear or flash.
Enemies[]
- Fixes an issue where attacks from some enemies, such as "Heavy Striker" and "Lightfoot Rover," have a chance of being interrupted.
- Fixes an issue where, under certain circumstances, after an Agent triggers a [Perfect Assist], "Thanatos'" Daze is calculated incorrectly.
- Fixes an issue where some of "Nineveh's" skill visual effects have a chance of being displayed incorrectly.
- Fixes an issue where, while playing on a mobile device, textures for some enemies are not displayed correctly.
- Fixes an issue where some enemies' visual effects do not display correctly.
- Fixes an issue where the [Disorder] effect incorrectly builds up Daze.
Systems[]
- Fixes an issue where there is a chance that Agent Story "Cat and Mouse Game (I)" cannot be experienced normally.
- Fixes an issue where, when entering an "Agent Story" via the "Video Archive," there is a chance that it does not display correctly.
- Fixes an issue where, on some devices, when calling up the "Quick Menu," there is a chance that it does not display correctly.
- Fixes an issue where, on some devices, after interacting with "Howl" at the newsstand, there is a chance of being unable to exit the interface.
Gameplay[]
- Fixes an issue that occurs while attempting Main Commission "[Challenge] Saving Hacker Rain" on Hard Mode, where the results are calculated incorrectly after completion.
- Fixes an issue that occurs during the "Rally" series of Commissions, where there is a chance that the player cannot control their Agents.
- Fixes an issue where City Commission "King of Street Soccer (II)" cannot be completed.
- Fixes an issue that occurs in some "Monitor Arrays," where there is a chance that the player cannot control their character as normal.
- Fixes an issue that occurs during "Shiyu Defense," where there is a chance that the game will crash.
- Fixes an issue where, after collecting the max. amount of "HIA Commemorative Coins" in "Lumina Square", "Sage in a Barrel" indicates that there are still 10 Commemorative Coins to be collected.
Environments[]
- Fixes an issue where, under certain circumstances, environment models have a chance of disappearing or flashing.
- Fixes an issue that occurs while taking elevators in some environments, where there is a chance that the player cannot control their character.
- Fixes an issue in "Lumina Square" where some vehicle models do not display correctly.
Others[]
- Fixes an issue where, on some devices, there is a chance the 3D models of "Wise" or "Belle" do not display correctly while moving.
- Fixes an issue where, while playing the game on PC, there is a chance of experiencing stuttering while in "Lumina Square."
- Fixes an issue that occurs on some devices where there is a chance of experiencing a black screen crash.
- Fixes an issue where the text and voice lines for some languages do not match.
- Fixes typos found in some in-game text.
- Adjusts, improves, and fixes the in-game text for some languages. These changes will not affect gameplay or functions.
Gallery[]
Version 1.1 Teaser - "Undercover R&B" - Zenless Zone Zero-2
[]
|