Zenless Zone Zero Wiki

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Zenless Zone Zero Wiki
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Version 1.5 is the sixth major release of Zenless Zone Zero.

Confirmed Details[]

Playable Agents[]

Combat Bangboo[]

W-Engines[]

Outfits[]

Signal Searches[]

Exclusive Channels[]

W-Engine Channels[]

Events[]

Commissions[]

Locations[]

Enemies[]

Gamemodes[]

Other Additions[]

  • New ranking for Bizarre Brigade's leaderboard.
  • New relics and monsters for Bizzare Brigade.
  • Bizarre Brigade can now be played with Agents during Quality Time.
  • Battle Record feature for Simulated Battle Trial.
  • New collectibles from Sān-Z STUDIO
  • New collectibles Eous and Nicole Demara have been added to PS5™ and PS5™ Pro. During Version 1.5, Proxies can log in to the PS App on their mobile devices, go to the PS Stars page, participate in the corresponding events, and meet the requirements to unlock these collectibles. Proxies can download Zenless Zone Zero on PS5™/PS5™ Pro to unlock Eous, and earn the trophy Happy and Full! (Except for My Wallet) to unlock Nicole Demara.
  • A new display format for certain dialogue has been added, with some dialogue now appearing at the bottom center of the screen. There may be instances where custom key bindings overlap with dialogue text on some devices. Proxies can adjust their key bindings to fix this issue.
  • A new Battle Trial: The Last Stand exclusive avatar has been added, which can be unlocked by earning the corresponding badge.
  • Dynamic backgrounds for Agents Astra Yao and Evelyn have been added. Obtain the corresponding Agent and increase your Trust Level to a certain amount to unlock.
  • The dynamic wallpaper Bangboo Angler Club has been added, which can be obtained through the Version 1.5 event "Elpis Ultimate Angler Championship."
  • New random play function has been added for dynamic wallpapers. Proxies can select up to 5 wallpapers, and they will display randomly when this function is enabled.
  • New Ridu Snapshots category has been added for dynamic wallpaper.
  • New titles for Arcade, Agent Trust, and Battle Trial: The Last Stand have been added.
  • New achievements for A Ridu Journey, Agent Story, Agent Trust Events, Special Episode, When Opportunities Converge, and Combat Achievements added, including some hidden achievements.
  • Added new Bizarre Brigade Achievements that can be viewed on the achievement page in Bizarre Brigade.
  • Added Godfinger Arcade game Bizarre Brigade: Shared Dream to Quality Time Mode: Store Gameplay.
  • Trial Bangboo can now be viewed in the Bangboo Deploy interface.
  • Customization function is now available in Special Training Plan. After the plan is Customized, the upgrade targets will be displayed in their respective modules.
  • Updated the TV commercial for Urban Video Game Festival.

Adjustments & Optimizations[]

Agents & Enemies[]

  • Optimized the text descriptions of "on-field" for some Agent skills, adjusting the text from "on-field character" to "active character." (These are text-only fixes and do not affect actual gameplay).

Systems[]

  • Optimized the Backup Battery system as the default option for restoring Battery Charge. When attempting a challenge with insufficient battery and selecting the Backup Battery to restore Battery Charge, the system will automatically show the required amount of Battery Charge needed.
  • Optimized the crafting and dismantling of upgrade materials, allowing Proxies to do both directly in the conversion interface without switching to the Manage Item interface.
  • Optimized the red dot display logic for Compendium > Shiyu Defense > Association Supplies Store.
  • Optimized the badge system and added the Endless Last Stand series. Proxies can earn different tiers of Badge of Honor based on their performance upon reaching the corresponding level in "Battle Trial: The Last Stand."
  • Added a badge management feature, allowing Proxies to select up to three badges to display on the badge details screen. When the Auto-Adopts Default Settings option is enabled, badges will automatically follow the system's default layout, which updates with each version.
  • Optimized the display limit for badges in Simulated Battle Trial. When Proxies reach a floor higher than 99,999, the corresponding badge will display an infinity symbol.
  • Optimized button layout in Marcel Maze. In certain scenarios where they are not needed, the Interaction and Bangboo View buttons will be hidden.
  • Optimized button positions in the default mobile layout of Marcel Maze. Swapped the Dive and Jump buttons while keeping their positions as they are during Hollow exploration with Bangboo Sensory Sync.
  • Enhanced UI for Bangboo Dive button.
  • Adjusted rewards for certain Notorious Hunts levels. At Lv.65, the original reward of 13–14 Noise Reduction Master Copies has been changed to 2–3 Hi-Fi Master Copies. In Pursuit to the Depths, the original reward of 6–7 Noise Reduction Master Copies has been adjusted to 1–2 Hi-Fi Master Copies.
  • Optimized the secondary confirmation screen when selecting precious relics under Hidden Treasure in the Logistics Shop.
  • Optimized Agent invite-related interactions. When Proxies access the direct message interface with no unread messages, the Agent contact interface will appear first.
  • Optimized Agent performance in arcade game Soul Hounds III: Group Hunt in Quality Time Mode: Store Gameplay.
  • Optimized dialogue display in Quality Time Mode. Some dialogue will now be displayed at the center bottom of the screen.
  • In Quality Time events, if the Proxy has equipped a new outfit for the Agent, the Agent will wear it while following the Proxy.
  • In Quality Time events, some Agents do not have camera voice lines yet. They will be added in future updates.
  • Optimized trigger requirements for certain Fun Events in Quality Time.
  • Optimized all combat stages in Notorious Hunt except for Sacrifice - Bringer. After the Version 1.5 update, Proxies will face the Boss directly in Notorious Hunt and there will be no Normal or Elite Enemies.
  • Optimized the W-Engine display order in the Agent W-Engine Equipment interface.
  • Optimized the Drive Disc display order in the Agent Drive Disc filtering interface.
  • Optimized the filtering logic for Drive Discs. Conditions are now saved for each Agent.
  • Optimized the Character Details function. Character Details for trial characters can now be viewed from all screens.

Gameplay[]

  • Adjusted certain text in the Overlord's Feast event.

Optimizations for Mouse, Keyboard, and Controller[]

  • Added a new feature to quickly toggle between mouse/keyboard and controller control in Combat Simulation, Expert Challenge, Investigator Training Course, and Simulated Battle Trial.
  • Optimized the snap-to effect of the virtual cursor on the map interface in the event "Into That Pale Wasteland" event.
  • Added haptic feedback effects for the PS5® controller's L2 and R2 buttons.

Others[]

  • Optimized the rewards screen after using Victoria Housekeeping Coupons in Routine Cleanup.
  • Added Drive Disc icons to the stage entrance in Routine Cleanup.
  • Optimized the layout of the Mail interface.
  • Optimized the camera angle during dialogues in the city.
  • Optimized environment visuals for some combat stages.

Issue Fixes[]

Agents & Enemies[]

  • Fixed an issue where under certain circumstances, enemies affected by Agent Hoshimi Miyabi's Frostburn status might display abnormal model behavior.
  • Fixed an issue where the Ice Weakness of enemies Alpeca (Infested) and Tyrfing (Infested) did not take effect properly.

Systems[]

  • Fixed an issue on iOS devices where the actual download size of certain resources in the Resource Download feature did not match the displayed size.
  • Fixed the problem where Proxies may encounter a pop-up message saying "Game data has been updated. Please log in again" when logging in, and clicking the "Cancel" button prevented access to the game.

Gameplay[]

  • Fixed an issue in Hollow Zero: Lost Void where using Bangboo Assist could sometimes result in Agents entering battle abnormally.
  • Fixed an issue on certain devices where scratch cards are displayed incorrectly when opening the newsstand's scratch card interface.
  • Fixed the problem where dashing forward with a Bangboo while exploring the Marcel Maze during the event "Into That Pale Wasteland" may cause it to get stuck in specific terrain.

Environments[]

  • Fixed an issue where certain background music tracks are played abnormally in specific environments.

Others[]

  • Fixed an issue where, under certain circumstances, some sound effects do not play correctly.
  • Fixed some typos in the in-game text.
  • Adjusted, improved, and fixed the in-game text for some languages. These changes will not affect gameplay or functions.

Gallery[]

Navigation[]

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